Glossary

Vessel’s own words, explained.

Bidden →

A Vessel following a work order, keeping a stall or a bench while no consciousness moves it. Brackenholm’s people are Bidden.

Brackenholm →

The peaceful place where your first Vessel wakes. It gives you room to learn, practise and prepare before leaving for the wilderness.

Consciousness →

You, beyond any particular body. Your consciousness lives through a Vessel, while each Vessel has its own skills, belongings and history.

Drawn →

A hand holding its equipped item ready for use. Drawing or stowing your hands changes the actions available to you.

Dreaming →

A Vessel whose consciousness has stepped away but is still close. It waits where it was left and still answers those who hail it.

Grimoire →

The view of magical workings and what your Vessel needs to cast them. A working is the game’s word for a spell.

Hail →

Raising a free hand to someone you wish to speak with. A conversation begins when they acknowledge you.

Labour →

An activity carried out through choices and stages. You read the situation, choose how to proceed and let each stage finish. Gathering and craft use labours rather than repeated swings.

Main hand →

Your Vessel’s right hand. Its equipped item and selected action are separate from those of the off hand.

Off hand →

Your Vessel’s left hand. It has its own equipped item and selected action.

Pack →

The bag holding your carried belongings and supplies. Worn equipment is managed in the character view.

Prayer station →

An altar where a Vessel can change skill training and selected actions.

Reagents →

Materials used when casting magical workings. This guide does not list discoveries or tell you which hidden materials exist.

Skills codex →

The view of a Vessel’s learned skills, their uses and the actions they can develop. A skill describes what the Vessel has learned; an action is something the Vessel does.

Stamina →

A Vessel’s reserve for physical effort, including fighting, work and staying afloat.

Stowed →

Putting a hand’s equipped item away. A stowed hand is free to interact with nearby things.

Stranger →

Anyone whose name you have not been told. A Vessel may refuse to give its name, and then it stays a stranger to you.

Veilgate →

A passage that carries a Vessel to another place. Brackenholm’s Veilgate takes you beyond the island.

Vessel →

A body through which you live and act, with its own skills, belongings and history. Your consciousness can inhabit different Vessels, one at a time.

Woken →

A Vessel a consciousness has woken in and moves, as yours is. Other players’ Vessels are Woken too.

Working →

A magical spell cast using mana and the required reagents. The grimoire is where you read about workings.